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Ubisoft
Game Economy Designer
Fișa jobului
Responsibilities:
- Deconstruct competitor data, analyze other games mechanics and systems
- Design data architecture
- Build simulation tools in MS Excel in order to balance in-game data and project player’s progression
- Manage the tuning and pacing of the player progression and help to design the tools required for this process
- Balance and manage the different in-game currencies (sources and sinks)
- Drive the architecture and balancing of different in-game systems: PvP, PvE, Crafting, Events, Heroes
- Define monetization strategies and balance the economic system: IAPs & sales, reward schedules, player segmentation, discounts
- Manage Live Ops strategies from a numerical and scheduling perspective: Events design, Live Ops calendar design
- Evaluate permanently the coherence of the economy systems, from a balancing perspective (future updates, sales, new game modes)
- Collaborate with BI & Data Analytics team to produce in-depth analysis of the monetization and provide concrete design solutions
- Collaborate with BI & Data Analytics team to define, validate and adjust intentions and monitor post-release performance in order to improve KPI
Mandatory skills
- Proficient in Excel + VBA;
- Monetization & Economic balancing skills (intermediate): understanding of economical concepts, economic systems and how they fit within the game;
- Experience in ecosystem design (medium Mathematical skills, algorithms, trends, equations);
- Worked at least on 1 live game title (mobile preferred, f2p preffered);
- Well organized;
- Able to communicate clearly about complex topics;
- Team player, able to bring and receive constructive feedback and to share a common vision;
- Systemic thinking;
- Strong analytical and synthetical abilities : able to deconstruct deep systems and to improve them for a better user experience.
- Experience in one of the following game genre: MMO Strategy game, MMO RPG, MOBA, City builder, management game, collectible card games, or any game involving deep mechanisms and stats balancing;
- Photoshop;
- Unity;
- Other Scripting/Programming skills (Python, C#);
- Reporting (Tableau).
Benefits that you can enjoy:
- If you're into sport we've got a great gym right into our studio;
- We are proud of our games and we would like you to feel the same way. To get started we'll give you goodies and games letting you choose what you like;
- If you get hungry you can use your meal tickets at our local cafeteria or even grab some of the fresh fruits that are available in the office each week;
- Since we value health you'll have access to private medical system after the first 3 months;
- If somehow you feel under the weather you can quickly go to our in studio doctor
Nivel de vechime
Nivel mediu de experiență
Tip de angajare
Full-time
Ocupație
Proiectare
Sectoare de activitate
Jocuri pe computer